Eight storms. It gets hotter. You cannot beat the weather, only be ready for it.
Each storm shows what it will do before you act. No dice, ever.
Spend 3 energy a round on cards. Prevented damage is your score.
Cards answer specific threats. The wrong tool is worth half.
After every storm, Heat rises, and a new rule switches on.
Everyone plays the same season today. Score is the share of damage you stopped.
Recovery
Storm survived. Take one card into your deck.
Rules
Learn in a minute.
Prevention stops damage this round. Levees last the storm. Sea Wall / Early Warning last the season.
A card marked vs flood, rain is worth half against anything else.
Heat rises after every storm. Heat 3: storms get longer. Heat 4: surge is worse.
Heat 5: storms stall and repeat their worst. Heat 6: every hit lands harder.
Some cards are cheap and powerful and raise Heat. Worth it now, but Heat comes due at the Finale.
Score = share of damage prevented + storms survived + community left − heat.